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OpenLCP/protocols/sacn/README.md

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# Library for E1.31 sACN
## `Lightweight streaming protocol for transport of DMX512 using ACN`
## Top level include
Include `sacn.h` for full protocol support.
> ```#include "sacn.h"```
### Requirements
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Expects to also have the `acn` and `dmx` libraries in the include path.
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## Logical components
### Protocol Handling
* `sacn.h`: [`SACN`] protocol constants.
* `data.h`: [`SACN::DATA`] protocol support for `VECTOR_ROOT_E131_DATA` packets.
* `extended.h`: [`SACN::EXTENDED`] protocol support for `VECTOR_ROOT_E131_EXTENDED` packets
### Data Classes
* `universe.h`: [`SACN::Universe`] A set of up to 512 data slots identified by universe number. Note: In E1.31 there may be multiple sources for a universe.
> For protocol agnostic universe refer to the base class, `DMX::Universe`
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* `receiver.h`: [`SACN::Receiver`] A receiver is the intended target of information from a source. A receiver may listen for multiple universes.
* `source.h`: [`SACN::Source`] A sACN component that assembles, formats, and transmits data to one or many receivers.
* `node.h`: [`SACN::Node`] A class that inherits from both `SACN::Source` and `SACN::Receiver`. IE. can both send and receive. The node class also manages universe discovery.
### Reference Implementations
Several reference implementations may be available in the `platform` subdirectory.
* `receiver-esp.h`: [`SACN::EspReceiver`] A reference implementation, derived from `SACN::Receiver` for use with ESP devices and Arduino.
* `qsacnnode.h`: [`SACN::QSacnNode`] An implementation that inherits from `SACN::Node`, which handles all of the mucky hardware and network with Qt.
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## Usage with Arduino
Include `receiver-esp.h` at the top of your sketch.
Create a receiver object.
> ```
> EspReceiver * e131 = new EspReceiver();
> ```
In `setup`, subscribe to a universe an register a callback for data activity.
> ```
setup() {
e131->subscribe(1);
e131->universe(1)->onData(std::bind(&universeHandler,
std::placeholders::_1));
}
>```
Write a handler function with the follow signature (returns `void`, requires 1 argument, a `Universe` pointer):
> ```
void universeHandler(Universe * universe) {
do something...
}
> ```