# Library for E1.31 sACN ## `Lightweight streaming protocol for transport of DMX512 using ACN` ## Top level include Include `sacn.h` for full protocol support. > ```#include "sacn.h"``` ### Requirements Expects to also have the `acn` and `dmx` libraries in the include path. ## Logical components ### Protocol Handling * `sacn.h`: [`SACN`] protocol constants. * `data.h`: [`SACN::DATA`] protocol support for `VECTOR_ROOT_E131_DATA` packets. * `extended.h`: [`SACN::EXTENDED`] protocol support for `VECTOR_ROOT_E131_EXTENDED` packets ### Data Classes * `universe.h`: [`SACN::Universe`] A set of up to 512 data slots identified by universe number. Note: In E1.31 there may be multiple sources for a universe. > For protocol agnostic universe refer to the base class, `DMX::Universe` * `receiver.h`: [`SACN::Receiver`] A receiver is the intended target of information from a source. A receiver may listen for multiple universes. * `source.h`: [`SACN::Source`] A sACN component that assembles, formats, and transmits data to one or many receivers. * `node.h`: [`SACN::Node`] A class that inherits from both `SACN::Source` and `SACN::Receiver`. IE. can both send and receive. The node class also manages universe discovery. ### Reference Implementations Several reference implementations may be available in the `platform` subdirectory. * `receiver-esp.h`: [`SACN::EspReceiver`] A reference implementation, derived from `SACN::Receiver` for use with ESP devices and Arduino. * `qsacnnode.h`: [`SACN::QSacnNode`] An implementation that inherits from `SACN::Node`, which handles all of the mucky hardware and network with Qt. ## Usage with Arduino Include `receiver-esp.h` at the top of your sketch. Create a receiver object. > ``` > EspReceiver * e131 = new EspReceiver(); > ``` In `setup`, subscribe to a universe an register a callback for data activity. > ``` setup() { e131->subscribe(1); e131->universe(1)->onData(std::bind(&universeHandler, std::placeholders::_1)); } >``` Write a handler function with the follow signature (returns `void`, requires 1 argument, a `Universe` pointer): > ``` void universeHandler(Universe * universe) { do something... } > ```