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node.h class structure for sACN transmitter and tranciever 2021-06-02 09:21:24 -04:00
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source.h header, namespace, and whitespace cleanup 2021-08-15 23:36:29 -04:00
universe.cpp source name is a string 2021-08-20 11:41:20 -04:00
universe.h header, namespace, and whitespace cleanup 2021-08-15 23:36:29 -04:00

README.md

Library for E1.31 sACN

Lightweight streaming protocol for transport of DMX512 using ACN

Top level include

Include sacn.h for full protocol support.

#include "sacn.h"

Requirements

Expects to also have the acn and dmx libraries in the include path.

Logical components

Protocol Handling

  • sacn.h: [SACN] protocol constants.
  • data.h: [SACN::DATA] protocol support for VECTOR_ROOT_E131_DATA packets.
  • extended.h: [SACN::EXTENDED] protocol support for VECTOR_ROOT_E131_EXTENDED packets

Data Classes

  • universe.h: [SACN::Universe] A set of up to 512 data slots identified by universe number. Note: In E1.31 there may be multiple sources for a universe.

For protocol agnostic universe refer to the base class, DMX::Universe

  • receiver.h: [SACN::Receiver] A receiver is the intended target of information from a source. A receiver may listen for multiple universes.

  • source.h: [SACN::Source] A sACN component that assembles, formats, and transmits data to one or many receivers.

  • node.h: [SACN::Node] A class that inherits from both SACN::Source and SACN::Receiver. IE. can both send and receive. The node class also manages universe discovery.

Reference Implementations

Several reference implementations may be available in the platform subdirectory.

  • receiver-esp.h: [SACN::EspReceiver] A reference implementation, derived from SACN::Receiver for use with ESP devices and Arduino.

  • qsacnnode.h: [SACN::QSacnNode] An implementation that inherits from SACN::Node, which handles all of the mucky hardware and network with Qt.

Usage with Arduino

Include receiver-esp.h at the top of your sketch.

#include "src/lib/sacn/receiver-esp.h"

Create a receiver object.

EspReceiver * e131 = new EspReceiver();

In setup, subscribe to a universe an register a callback for data activity.

setup() { e131->subscribe(1); e131->universe(1)->onData(std::bind(&universeHandler, std::placeholders::_1)); }

Write a handler function with the follow signature (returns void, requires 1 argument, a Universe pointer):

void universeHandler(Universe * universe) { do something... }